Nissan GT-R Black Edition (R35) Forza Edition

The meta Nissan GT-R Black Edition (R35) Forza Edition build for Forza Horizon 6, tuned to the current Rivals leaderboards.

The Nissan GT-R Black Edition (R35) Forza Edition is a Forza Horizon 6 meta pick for Drag at R class. Run it AWD with Stock V6-TT, max upgrades. This page has the full meta build: the upgrade order, the exact tuning values and why it works.

Why it is meta

Drag (R, AWD, Stock V6-TT, max upgrades): The FH6 drag king: ~3000 hp builds run the quarter in ~6.4s, pass 300 mph and top every drag leaderboard. Wheelspin-only, so grab it when it appears.

Drag racing is pure straight-line speed. Every upgrade should focus on maximising power and traction off the line. Weight reduction is critical. The car needs to launch hard without spinning the wheels, then accelerate as fast as possible to the finish.

Upgrade Priority

  1. Biggest Engine Swap Available Drag is pure power. The largest engine you can fit gives the most horsepower per PI spent. V12s, twin-turbo V8s, and supercharged options are all strong.
  2. Max Power Upgrades Stack turbo, intercooler, exhaust, intake, cam, valves, and displacement on top of the engine swap. Every horsepower matters in a straight line.
  3. Race Transmission (10-Speed) More gears means less time between shifts and more time at peak power. 10-speed is ideal for keeping the engine at maximum output through the entire run.
  4. Race Differential Unlocks accel and decel lock. Full acceleration lock ensures both driven wheels put power down equally for maximum traction.
  5. Rear Tyre Width (Max) Maximum rear contact patch for launch traction. This is where your power meets the road.
  6. Full Weight Reduction Every kilogram removed improves acceleration directly. Lighter cars reach top speed faster.
  7. Front Tyre Width (Min or Stock) Narrow fronts reduce rolling resistance and aerodynamic drag. The front tyres do not drive the car in a straight line.
  8. Race Suspension Unlocks spring and ride height tuning for the launch stance: minimum front height for less drag, rear slightly raised so the suspension can squat and plant the tyres on launch.

Best Value Per PI

Spend Here First

UpgradeWhy
Centrifugal SuperchargerCurrently the single biggest performance-per-PI item in FH6: it adds huge power for far less PI than it should, almost certainly a bug. If your car can fit one, it is the strongest power upgrade available until it is patched. Expect it to be nerfed in a future update.
Race ExhaustThe best power-per-PI upgrade in the core engine tree. Install this on every build.
Race IntakeSecond best power-per-PI in the engine tree. Pair with Race Intake Manifold to unlock its full gain.
Race IgnitionVery cheap PI for consistent gains across the whole rev range.
Sport or Race FlywheelOften free performance: on many cars the weight saving outweighs the PI cost, so PI stays flat or even drops while throttle response improves. Watch the PI counter when you fit it.
Sport or Race DrivelineTypically 1 to 3 PI for 10 to 25 kg off the rotating drivetrain. One of the quietest bargains in the shop.
Race Transmission (10-Speed)A 10-speed race gearbox keeps the engine in its power band and cuts time lost between shifts. The extra ratios are cheap PI for a real acceleration gain, and let you tune final drive precisely to the track. A meta pick on almost every build.
Weight ReductionThe best PI-to-performance conversion overall: one upgrade improves acceleration, braking, and cornering at the same time.
Lighter RimsReduces unsprung and rotating mass for very little PI. Experiment with rim style and size while watching the PI counter.

Poor Value, Usually Skip

UpgradeWhy
Front Aero and Wide Front TyresPure drag on a drag build. Front downforce and front grip do nothing in a straight line but still cost PI.
Handling Parts You Do Not NeedRace brakes, ARBs, and wide front rubber spend PI that should be going into power and rear traction.

Tuning

Tyres

SettingValue
CompoundDrag
Front Tyre WidthStock or narrowest
Rear Tyre WidthMaximum
Front Pressure30.0 to 32.0 PSI
Rear Pressure18.0 to 20.0 PSI

Narrow front tyres and high front pressure reduce rolling resistance. Max rear width for launch traction. Very low rear pressure grows the contact patch and grabs harder off the line. Drop rear pressure 1 PSI at a time; too low and the tyre gets vague, too high and you spin.

Gearing

SettingValue
Final Drive (1/4 mile)3.76 (assumes ~1300 hp)
Final Drive (1/2 mile+)3.22
6-Speed Ratios2.97 / 2.07 / 1.6 / 1.3 / 1.1 / 0.96
StrategyEach gear should hit the rev limiter just as you shift

Quarter-mile runs want the shorter final drive; half-mile and roll racing want the longer one. Set top gear so you just reach trap speed at the finish, then bring the lower gears up into a smooth curve. Tune 1st gear iteratively on the strip: it should launch hard with controllable wheelspin. With 8 to 10 gears, keep the same 1st and top ratios and space the rest evenly.

Alignment

SettingValue
All Camber0.0
All Toe0.0
Caster5.0

Zero everything for maximum straight-line contact patch and minimal rolling resistance.

Anti-Roll Bars

SettingValue
FrontMinimum
RearMinimum

Minimum ARBs allow maximum weight transfer to the rear on launch.

Springs

SettingValue
Front Springs345 lbs/in (soft)
Rear Springs689 lbs/in (stiff)
Front Ride HeightMinimum
Rear Ride HeightOne or two notches above minimum

Stiff rear springs support weight transfer on launch. The front is halved to let weight shift rearward. Minimum front height reduces drag and front lift at speed, while a slightly raised rear gives the suspension room to squat on launch and plant the tyres.

Damping

SettingValue
Front Rebound4.0 to 5.0
Rear Rebound8.0 to 10.0
Front Bump2.5 to 3.0
Rear Bump5.0 to 6.0

Stiff rear damping resists squat and keeps the rear planted under hard acceleration. Soft front allows weight to transfer rearward on launch. Bump is roughly 60% of rebound.

Aero

SettingValue
Front DownforceRemove front aero if possible
Rear DownforceMinimum or remove (add rear wing only if wheelspin is severe)

Less downforce means less aerodynamic drag and higher top speed. Only add a rear wing if you cannot control wheelspin through gearing and differential alone. Front aero adds drag with no benefit in a straight line.

Brakes

SettingValue
Brake Balance50%
Brake Pressure100%

Brakes are rarely used in drag racing, but balanced pressure helps if you need to stop at the end of a strip.

Differential

SettingValue
Acceleration100%
Deceleration0%

Full lock on acceleration ensures both driven wheels put power down equally.

Adjustment Tips

Frequently asked questions

Is the Nissan GT-R Black Edition (R35) Forza Edition good in Forza Horizon 6?

Yes. It is a current meta pick for Drag at R class, straight from the FH6 Rivals leaderboards.

What class is the Nissan GT-R Black Edition (R35) Forza Edition best at?

It is meta at R class in Forza Horizon 6.

How should I run the Nissan GT-R Black Edition (R35) Forza Edition?

Run it AWD with Stock V6-TT, max upgrades. The full upgrade order and exact tuning values are on this page.

Tweak this build for a different class or discipline in the FH6 tuning calculator, or read the Drag setting guide.

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