Honda City E II

The meta Honda City E II build for Forza Horizon 6, tuned to the current Rivals leaderboards.

The Honda City E II is a Forza Horizon 6 meta pick for Road Racing at C class. Run it FWD with Stock. This page has the full meta build: the upgrade order, the exact tuning values and why it works.

Why it is meta

Road Racing (C, FWD, Stock): A pure-handling pick that punches well above its size on tight C-class circuits: tiny, light and razor-sharp through direction changes.

In FH6, power is the biggest differentiator in road racing. Fill the car with as much horsepower as the PI budget allows, then tune the chassis to control it. You want strong corner exit traction, sharp turn-in, and stable braking. FH6 has more linear steering response and more forgiving braking than previous titles, so builds can be pushed closer to neutral balance. Aero is crucial at higher classes for maintaining grip through fast corners.

Upgrade priority

  1. Engine Swap or Power Upgrades Power is the biggest performance differentiator in FH6. More horsepower means faster straights and stronger exits, which add up to bigger lap time gains than any handling upgrade. Fill the car with as much power as the PI budget allows.
  2. Race Transmission (10-Speed) Unlocks individual gear ratio and final drive tuning. A 10-speed keeps the engine in its power band and cuts time lost between shifts, so matched gearing turns your power into lap time. Without it, extra power is wasted bouncing off the limiter or bogging down.
  3. Sport, Off-Road or Rally Tyres At C class, sport compound is the affordable grip upgrade, but off-road and rally tyres are the current meta: nearly the same braking and cornering for even less PI. Race compounds cost too much at this level.

Full upgrade order, best value per PI and adjustment tips: Road Racing tuning guide.

Tuning

Tyres

SettingValue
CompoundSemi-Slick
Front Tyre Width245mm
Rear Tyre Width265mm
Front Pressure29.5 PSI cold
Rear Pressure28.0 PSI cold

The standard competitive compound. These cold pressures climb to the optimal 32 to 34 PSI once warm (usually 1 to 2 laps). RWD runs higher front pressure for sharper turn-in; FWD higher still to reduce understeer. Widening front tyres is one of the most PI-efficient grip upgrades in FH6.

Gearing

SettingValue
Final Drive4.38 (assumes ~320 hp build)
6-Speed Ratios2.97 / 2.07 / 1.6 / 1.3 / 1.1 / 0.96
StrategyHit the rev limiter at the end of the longest straight

The final drive is calculated for a ~320 hp C-class build. On speed circuits lengthen it by 0.2 to 0.3; on tight technical circuits shorten it by the same. The ratio ladder is a close-ratio race pattern: if you run more than 6 gears, keep the same top and bottom ratios and space the extras evenly between them. Shorten 1st slightly if you bog off slow corners.

Alignment

SettingValue
Front Camber-1.6
Rear Camber-1.1
Front Toe0.0 to 0.1 out
Rear Toe0.0 to 0.1 in
Caster5.0 to 5.5

Moderate camber keeps the tyre surface on the road through body roll. A little front toe-out sharpens turn-in; keep rear toe-in small (0.0 to 0.1) because too much rear toe-in plants the rear and makes the car understeer. Caster scales with weight, but avoid going too high: excess caster loads the front tyres in a way that dulls turn-in and adds understeer.

Anti-Roll Bars

SettingValue
Front4.7
Rear15.4
Mech. Balance Target0.55 to 0.65 (aim 0.60)

FWD meta uses a very soft front and stiff rear. The soft front bar frees up front grip so the nose bites instead of washing out, while the stiff rear promotes rotation. Adjust the mechanical balance readout towards 0.60. If it still understeers, soften the front further.

Springs

SettingValue
Front Springs379 lbs/in
Rear Springs242 lbs/in
Front Ride HeightMinimum
Rear Ride HeightMinimum

Springs are calculated from your car's weight and distribution, targeting a firm 2.6 to 3.2 Hz race frequency that stiffens with class. Modern FH6 tarmac tunes run stiff, so these are deliberately on the harder side for sharp response and body control. Minimum ride height lowers the centre of gravity for grip on smooth tarmac. If a value falls below your car's slider range, just set the lowest the car allows.

Damping

SettingValue
Front Rebound5.6
Rear Rebound3.6
Front Bump3.4
Rear Bump2.2

Damping follows the spring frequency and the weight over each axle: the heavier end gets the stiffer damper. Bump is 60% of rebound. If the car feels harsh over kerbs, reduce bump on both axles first.

Aero

SettingValue
Front Downforce40% of total aero (if fitted)
Rear Downforce60% of total aero (if fitted)
Aero Balance Target0.40 to 0.45

The meta aero balance is 0.40 to 0.45, meaning roughly 40% front and 60% rear downforce. This gives a stable, rear-planted car at speed. Check the aero balance readout in the tuning menu and adjust sliders to hit this target. Maximum downforce at both ends is generally fastest for circuits.

Brakes

SettingValue
Brake Balance55% to 60%
Brake Pressure106%

Front-biased brake balance prevents rear lock-up under heavy braking. FWD cars need more front bias as the rear is lighter. Pressure above 100% lets you brake later, which is where lap time is won; back it off if you lock up regularly. If the car spins under braking, move the balance further forward.

Differential

SettingValue
Acceleration45% to 60%
Deceleration10% to 20%

FWD needs some accel lock to put power down, but too much is the classic cause of power understeer, the nose pushing wide as you feed in throttle. Keep it moderate (45 to 60%) and drop 5% at a time if the car pulls wide on exit. Low deceleration lock (10 to 20%) frees the rear to rotate into the corner. Softening the rear ARB and adding rear toe-out also help a stubborn FWD turn in.

Frequently asked questions

Is the Honda City E II good in Forza Horizon 6?

Yes. It is a current meta pick for Road Racing at C class, straight from the FH6 Rivals leaderboards.

What class is the Honda City E II best at?

It is meta at C class in Forza Horizon 6.

How should I run the Honda City E II?

Run it FWD with Stock. The full upgrade order and exact tuning values are on this page.

Build this exact setup in the FH6 tuning calculator, read the full Road Racing tuning guide, or the differential tuning guide.

More Road Racing meta cars